Human-centered design through play – what will working life look like in 2024?
In cooperation with the Mothers in Business network we organized an event where we used a design game to map out what working life could be like in 2024.
The future is made together and that’s why we paired up with Wärtsilä to host a second ever Women in Tech workshop. As we are both passionate about sustainability, finding a meaningful topic was easy. At the end of the day, we also had loads of open-minded concepts to guarantee a future of 100% renewable energy.
Clean energy development is vital in combating climate change and limiting its most devastating effects. Renewable energy – such as wind, water, hydraulic, biomass, and geothermal energy – are sources of clean, inexhaustible and increasingly competitive energy. They differ from fossil fuel principally in their diversity, abundance and potential for use anywhere on the planet, but above all, in that they produce neither greenhouse gases – which cause climate change – nor polluting emissions.
Today we are still far away from a 100% renewable energy future. However, renewables are starting to become the new baseload, pushing the inflexible power generation out of the system. Energy systems are changing towards 100% renewables and for example, Wärtsilä is contributing to the change through technology and innovation. And innovation is what our workshop was all about.
We have previously used our Frantic design game to gain information in product design and ideation, during the definition phase of client projects and as a cooperative method when gathering understanding of user needs. Our design game has, time and time again, proven to be an excellent brainstorming tool. There are no wrong answers, and it’s an excellent way of looking at a subject – whether it’s something you deal with on a daily basis or a completely foreign topic. If you’re interested in the game concept, we have written about the design game on our blog here and here, so check those out as well!
At our Women in Tech workshop with Wärtsilä we decided to dive deeper into renewable energy with eight individual topics: energy & electricity, transportation, living & housing, economy, influencing & politics, products & services, cities, and circular economy. By dividing the group this way everyone was able to approach the topic from their own preferred viewpoint. Each group then had a total of 2 hours to complete the design game and come up with an idea for a potential product or service.
Playing the design game is intensive, but right before the presentations started the atmosphere was rather excited. What kind of solutions did the other participants come up with?
There were a few topics that kept recurring. Increasing awareness was brought up in relation to individual choices regarding consumer behavior and waste reduction but also related to the consequences of political decisions. Reducing pollution and the efficient use of resources were as well listed, if not as the core, at least as benefits of their concept by many groups. Also support for sustainable choices when it comes to consuming, investing and helping in making a change were a frequent sight on the concept canvases.
After the presentation, each participant voted for the winning concept. Everyone got three stickers to give to their favorites (one or more). Feel free to give your imaginary three stickers while reading the following concepts.
Which were your favorites? In our workshop, the greatest amount of stickers was collected by the “Products and services” team (10 votes) and team “Transportation” came in second (9 votes). One more time: thank you to all the participants and congratulations to the winners!
If this post sparked your interest and you’d like to hear more about our design game or service design in general, our Design Director Emma Laiho would be happy to tell you more and answer any questions.